Mine Sweeper
Oldschool Minesweeper built with Godot. Classic rules with a tiny twist:
The first tap/click on a tile starts a 2-second countdown (3→2→1→0).
Tap/click the same tile again during the countdown to place a flag; let it finish to reveal the tile. First click is always safe.
How to Play
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Goal: Reveal all safe tiles without triggering a bomb.
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Start: Click/tap any covered tile. A short countdown appears.
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Flag: Click/tap the same tile again before the countdown ends to place a flag.
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Reveal: If the countdown finishes, the tile is revealed.
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Numbers: Show how many bombs touch that tile (1–8). Empty tiles flood-reveal nearby empties.
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Win: When all bombs are correctly flagged (mine counter hits 0), you win.
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Lose: Reveal a bomb or let the timer reach 999.
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Restart: Press the face button.
Controls
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Desktop: Left-click to start countdown / reveal; left-click the same tile again during countdown to flag.
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Mobile: Tap to start countdown / reveal; tap the same tile again during countdown to flag.
| Status | Prototype |
| Platforms | HTML5 |
| Author | mg-gm |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Godot, mg-gm, Minesweeper |
| Content | No generative AI was used |





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